Foreword Online

Ideas, information and industry news for collegiate retailers



How to Grow Student Engagement with a Gaming Event

Posted by T.A. Nathan on 11/27/19 6:00 AM

How can campus stores participate in the gaming market? There are many ways that you can dive into these markets, but we suggest beginning with carrying video games in the store. This gives the 70 percent of student gamers a quick and easy location for purchasing new titles. It also gives new and returning students the opportunity to grab games when they come in to purchase next term’s books. 

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Gaming: The Sport People Forget

Posted by T.A. Nathan on 10/16/19 8:00 AM

Twenty years ago, if you called video gaming a sport, people would think… why? It would sound outlandish that video games would become so prominent in society that they’re considered a professional sport. Times have changed as esports are here and they aren’t going away anytime soon. Worldwide viewer counts exceed nearly all traditional sports. The purview of gaming used to be a group of nerdy kids hanging out together in their parent’s basement with snacks and sodas, playing the latest game in a LAN party. Now gaming tournaments take place on massive stages before a cheering audience.

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